Augmented and virtual realities are cutting-edge technologies that are changing the world. Now, with that comes a significant amount of legal issues such as cybersecurity, privacy and regulations at the state, federal, and international levels.
Augmented reality (“AR”) technology is currently being used by several companies such as Nintendo, IKEA, Instagram and Snapchat. Virtual reality (“VR”) technology has been used by companies such as Oculus Rift, PlayStation, and HTC Vive.
The courts have been grappling with online or offline violations for many years. Now, with the advent with these technologies, they will be facing new issues related to online or e-commerce transactions. The question is how will the courts deal with street crimes in the virtual world? What if a known or unknown individual engages in “indecent exposure” or “virtual groping” against another person? What if the culprit commits a tort (e.g., negligence, invasion of privacy, intentional infliction of emotional distress) against the victim in the AR/VR world? What if the victim’s privacy is invaded by spreading his or her intimate pictures or videos towards unauthorized parties?